I would anyway experiment with blenders Mesh to volume, its nice for some stuff, you can even try with curves as I mentioned, make a curve that forms in vortext or spiral form, duplicate it and do minor changes on that one, save to mesh and remesh to ge an even point distribution on the mesh, start sculpting with snake brush to manually distort the forms with undulations, or even use the cloth brush for that, then apply this mesh to volume, a difficult part may be to choose where you should use textures and how much in the volume displacment modifier, maybe not at allor just slightly, remember it will break the main general shape if used too much, so some kind of balance there perhaps
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